I have finally completed the Luminark of Hysh for my Empire Army. Painting in white is something that I always find tricky and this was no exception.
Chariot sized and from the same kit as the Celestial Hurricanum the Luminark has a 'Light Gun' on top to focus magical energy into an attack.
One of the acolytes 'primes' the machine with a potion of some kind.
The other collects the manuscripts ready to calculate targets.
The rear view for completeness.
Game Overview (Source http://arioch.hubpages.com/hub/Luminark-of-Hysh-warhammer-8th-edition-empire-overview )
The Luminark of Hysh (arcane battle altar) is a rare choice chariot for the forces of the Empire in 8th edition Warhammer, it can also be taken as a mount for a wizard lord who uses the lore of light. It is a chariot which carries an array of lens which are used to focus the power of light magic. In the game this grants nearby units a 6+ ward save and allows the luminark to cast a powerful magic missile spell in the magic phase. This innate bound spell is called Solheim's bolt of illumination.
It is pulled by two warhorses and crewed by two acolytes (basic humans) if a wizard lord uses it as a mount he replaces one of the crew. The luminark comes as is and no upgrades or options are available to it.
Sunday, 25 November 2012
Sunday, 18 November 2012
Bolt Action - WargamingForFun learns a new gaming system.
While visiting the Derby World Wargames show in October with a couple of good friend (Neil and Matt Perks of ubique-matt.blogspot.com fame.) we had a demonstration game of the relatively new skirmish game called Bolt Action.
The game is similar in feel to 40K in that it is a skirmish game but it does not use the conventional turn system rather a unit by unit activation where orders of unit are drawn randomly.
I bought the rule book on the day and will be doing a series of videos on the gaming system over the next month or so.
The 21 men are supplied in two blister packs with heads on a separate sprue so that you can mix and match your troops.
The game is similar in feel to 40K in that it is a skirmish game but it does not use the conventional turn system rather a unit by unit activation where orders of unit are drawn randomly.
I bought the rule book on the day and will be doing a series of videos on the gaming system over the next month or so.
Joshua, my son, and I visited a local game store yesterday and bought a couple of boxes to play the game with. A Waffen SS German box and a US Marine Corps box shown above.
The 21 men are supplied in two blister packs with heads on a separate sprue so that you can mix and match your troops.
The contents of the box include a commander, medic, flame thrower crews, machine gun, two units of 5 men and a mortar team. In gaming terms this is around 350 points that will allow us to play small games while we get to know the rules. With Matt already deciding to collect the Russians we should get some good games and exciting scenery on the go soon.
Chaos Ogres - Tzeench - Kit Bashing
With the updates and new models breathing new life into the Warriors of Chaos from Warhammer I thought that I'd make A couple of units of Chaos Ogres.
The second unit is that of the Tzeench Theme. Tzeench is the god of change so it really gives you an opportunity to use bits from any of your old sprues and make some unique figures.
This is the beaten up unit of six ogres that I dug out for a Chaos revamp.
This is an example of one of the ogres after the changes have been made. From memory his left hand is the foot off a tyranid prime, the spikes growing out of his arms and shoulders are from another ogre piece of armour plating and the right hand is a horn. You will note the extensive use of the liquid green stuff to make the joints between the old and new look more natural.
Front row after the grey undercoat.
Remaining ogres after the conversions and under coat.
Chaos Ogres - Khorne - Kit Bashing
The first is that of the Khorne Theme.
This is the unit that I decided to give a revamp. You will note the poor condition of the unit as the had already been stripped of paint and then coated in the flesh primer from army builder.
Khorne is known for it's straight forward frenzied fighting so I decided to tool up the ogres with patches of armour and huge weapons.
I removed the standard ogre belly plates and replaced them with marauder shields (some from a cavalry box and some from a infantry unit).Traditional ogre weapons were also replaced with Warrior of Chaos weapons. The arm pads were stretched in order to fit the ogre shoulder.
The helmet for the unit is actually made up from the knights shoulder pads. The skeleton face on the front with a more traditional heavy should pad on the back of the head.
This photo shows the armoured unit before the undercoat of paint. I include it to show where the models have been changed.
The full command of the unit is shown here after receiving the grey undercoat ready for painting. The captain of the unit has a Japanese style back banner to distinguish him from the unique rank and file troops.
Second rank of Khorne ogres shows the use of the Chaos Knights Lances and enscrolled weapons giving them the chaos feel.
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