Thursday, 13 December 2012

Firebelly - First Attempts at Source Lighting - Ogre Kingdoms

The fire belly from the Ogre Kingdom faction of Warhammer gives the painter an excellent opportunity to use object source lighting. This is a method of painting that gives the impression that part of the model is illuminating other parts of the model. In this case it is the fire issuing from the fire belly's mouth.


After painting the model I used the yellow wash from to highlight the areas where I felt the light from the fire would be most intense. The face plate and the belly plate, being metal, would give a good reflection of the fire. The top corner of the hammer and even the top edge of the sword all had the yellow wash treatment.


To indicate a harshness light source I exaggerated the creases in the skin of the ogre to imply shade away from the light.

Wednesday, 12 December 2012

Bolt Action - Waffen-SS Grenadiers - Warlord Games

The Waffen-SS Box Set from Warlord Games gives you around 400 points. Enough to get your head around the rules. Due to the fact they were an elite force they are rated veteran in the book giving them a higher leadership and making the harder to kill.

In the painting I have tried to stick to something resembling the actual uniform rather than being an exact replica.  Trousers and caps in light grey with a black wash. The coats had a basic coat of green. On to this a dark green patch was applied and a spot of desert yellow in to the patch. All leather such as boots and belts I painted black.


Apparently the Germans used the same machine gun for both the light and medium machine guns. In the game the light machine gun is represented by a two man crew and the medium by a three man crew.


A medium mortar has a longer range than the light mortar but is unable to move and fire.


Radio operators are used to call in air strikes and arty.


 A small infantry unit with an NCO armed with an assault rifle, two sub-machine gun upgrades. 


A second infantry unit armed with rifles. Only the NCO has the upgrade in this unit but one soldier does have a panzerfaust.


A veteran medic helps keep nearby units alive.


Company commander with an optional upgrade 'body guard' runs across the battle field.




Tuesday, 11 December 2012

Bolt Action - US Marine Corps Box Set - Warlord Games

Last week I popped my knee at work. This has had a major impact on my mobility but it does mean that I have had a bit of extra time for painting, being 'trapped' in a chair.

I have finished painting a couple of the box sets from Warlord Games for the Bolt Action rule set. The initial coat was army green from Army Painter's range of primers. The Straps, belts, and pouches I painted in khaki. Both of these I gave a wash coating of the camouflage green from GW. Cadian flesh followed by the flesh wash was applied to all the skin. Wood I painted in scorched brown and metal in gun metalic. Leather boots is dark flesh highlighted with leather brown. 

The bases are made up of a sand mix. This was painted graveyard earth and dry brush with the new Greybeard Grey again from GW.

The rules for Bolt Action are a bit vague about size of bases. I think that 25 mm is standard for single figures. In fact the new plastic miniatures come with 25 mm plastic bases. When it comes to larger bases for the weapons teams I used 60 mm for the US Marines and a mixture of 40 mm and 60 mm with the Waffen -SS. 


A light mortar crew. Two men that can move and fire with a 24 inch range. 


A Flame thrower team. Two men that can move and fire, short range but potentially devastating upon crews.


Medic and unit upgrade of a stretcher bearer. Heals wounded troops within 6 inches on the role of a 6. (Could have done with one of these when my knee popped!)


Radio operator that can be used to call in bombardments.


A small unit of Marines 1 NCO and four men. NCO has a sub-machine gun upgrade.


Second unit of Marines again NCO with a sub-machine gun upgrade and four other men. One man has a shotgun rather than the usual rifle.


MMG team or part of. I usually use the casualty marine as the third member of the team during games. Can't wait until I am back on my feet to play again.

Sunday, 25 November 2012

I Can See the Light - Luminark of Hysh

I have finally completed the Luminark of Hysh for my Empire Army. Painting in white is something that I always find tricky and this was no exception.


Chariot sized and from the same kit as the Celestial Hurricanum the Luminark has a 'Light Gun' on top to focus magical energy into an attack.


One of the acolytes 'primes' the machine with a potion of some kind.


The other collects the manuscripts ready to calculate targets.


The rear view for completeness.
Game Overview (Source http://arioch.hubpages.com/hub/Luminark-of-Hysh-warhammer-8th-edition-empire-overview )
The Luminark of Hysh (arcane battle altar) is a rare choice chariot for the forces of the Empire in 8th edition Warhammer, it can also be taken as a mount for a wizard lord who uses the lore of light. It is a chariot which carries an array of lens which are used to focus the power of light magic. In the game this grants nearby units a 6+ ward save and allows the luminark to cast a powerful magic missile spell in the magic phase. This innate bound spell is called Solheim's bolt of illumination.

It is pulled by two warhorses and crewed by two acolytes (basic humans) if a wizard lord uses it as a mount he replaces one of the crew. The luminark comes as is and no upgrades or options are available to it.





Sunday, 18 November 2012

Bolt Action - WargamingForFun learns a new gaming system.

While visiting the Derby World Wargames show in October with a couple of good friend (Neil and Matt Perks of ubique-matt.blogspot.com fame.) we had a demonstration game of the relatively new skirmish game called Bolt Action.

The game is similar in feel to 40K in that it is a skirmish game but it does not use the conventional turn system  rather a unit by unit activation where orders of unit are drawn randomly.

I bought the rule book on the day and will be doing a series of videos on the gaming system over the next month or so.


Joshua, my son, and I visited a local game store yesterday and bought a couple of boxes to play the game with. A Waffen SS German box and a US Marine Corps box shown above.


The 21 men are supplied in two blister packs with heads on a separate sprue so that you can mix and match your troops.


The contents of the box include a commander, medic,  flame thrower crews, machine gun, two units of 5 men and a mortar team. In gaming terms this is around 350 points that will allow us to play small games while we get to know the rules. With Matt already deciding to collect the Russians we should get some good games and exciting scenery on the go soon. 


Chaos Ogres - Tzeench - Kit Bashing


With the updates and new models breathing new life into the Warriors of Chaos from Warhammer I thought that I'd make A couple of units of Chaos Ogres.

The second unit is that of the Tzeench Theme. Tzeench is the god of change so it really gives you an opportunity to use bits from any of your old sprues and make some unique figures.


This is the beaten up unit of six ogres that I dug out for a Chaos revamp.


This is an example of one of the ogres after the changes have been made. From memory his left hand is the foot off a tyranid prime, the spikes growing out of his arms and shoulders are from another ogre piece of armour plating and the right hand is a horn. You will note the extensive use of the liquid green stuff to make the joints between the old and new look more natural.



Front row after the grey undercoat.



Remaining ogres after the conversions and under coat.

Chaos Ogres - Khorne - Kit Bashing

With the updates and new models breathing new life into the Warriors of Chaos from Warhammer I thought that I'd make A couple of units of Chaos Ogres.

The first is that of the Khorne Theme.


This is the unit that I decided to give a revamp. You will note the poor condition of the unit as the had already been stripped of paint and then coated in the flesh primer from army builder.

Khorne is known for it's straight forward frenzied fighting so I decided to tool up the ogres with patches of armour and huge weapons.


I removed the standard ogre belly plates and replaced them with marauder shields (some from a cavalry box and some from a infantry unit).Traditional ogre weapons were also replaced with Warrior of Chaos weapons. The arm pads were stretched in order to fit the ogre shoulder.


The helmet for the unit is actually made up from the knights shoulder pads. The skeleton face on the front with a more traditional heavy should pad on the back of the head.


This photo shows the armoured unit before the undercoat of paint. I include it to show where the models have been changed.



The full command of the unit is shown here after receiving the grey undercoat ready for painting. The captain of the unit has a Japanese style back banner to distinguish him from the unique rank and file troops.



Second rank of Khorne ogres shows the use of the Chaos Knights Lances and enscrolled weapons giving them the chaos feel.